Showing posts with label world of mass development. Show all posts
Showing posts with label world of mass development. Show all posts

Tuesday, August 18, 2015

Automatic Downloader/Updater for Project CARS 2

If you have purchased into the Project CARS 2 development, as I have, then you will know that in its infancy the game can be rather annoying to keep updated! Every build must be downloaded individually, with periodic clean installs required. It can be a hassle to keep up with what version you have, what version you need, and the correct path to get there. Not anymore!

Of course SMS will be making their own streamlined process for updates, and then later on the game will be updated through Steam, but what about the here and now? Check out the Project CARS 2 ATDIU (Automatic Torrent Downloader, Installer and Updater)!

Project CARS ATDIU was developed by Teemu Kosinen and Thomas Taschler from sga-gaming.com. I've been using it for weeks now, and it's been fantastic. A must have for any pCARS2 tester until a more official solution is released.

Note:
You must be logged in to your WMD account to access the below forum link.

http://pcars2.wmdportal.com/showthread.php?23282-Project-CARS-2-ATDIU-v1.2-(Automatic-Torrent-Downloader-Installer-and-Updater)

Thursday, March 12, 2015

PKW Racing on Watkins Glen in Formula Gulf on Wet Tires!!

This is a recording of the first PKW Racing event of the new year! We have played some other games, but this was our first run in Project CARS of the year!

I was able to win this race, although there was some trouble after a couple laps. I kind of felt bad starting in first place, but we didn't have a qualifying run so luck of the draw put me there.

Not sure why we were running on wet tires, must be some kind of bug in this current build. It was pretty crazy though! The tires were running super hot pretty much the whole race, and it was interesting at times to keep the car on the road! Lots of down force helped, though.

It was a close race! Paulbfc and Kamalski were running with me, along with some AI at roughly 60%. I think I accidentally bumped Kamalski off the road towards the end of the race, but until then he was right there with us! Could have been a different result if it weren't for my blunder. Paulbfc was less than a second behind me when we crossed the finish line. It was an awesome race! Very aggressive, but mostly clean.

If you're looking for a group to run with, check us out here:
http://steamcommunity.com/groups/pkwracing





Sunday, March 8, 2015

Blowing Up an Aston V12 Vantage GT3!!!

I really was driving like a complete hooligan during this race, bumping the walls, bumping other cars, way too aggressive for such a tight track. I shouldn't have been so surprised when my engine blew up. After the first couple laps, I had mostly secured myself 7th place, and toned it back a bit, but not before nudging the wall one last time.

My temperature started immediately rising, I made it around almost exactly one more lap, and at 143 degrees, my car gave out. You can see the external damage much better in the spectator view.

Moral of the story, don't drive crazy, and watch your gauges!





Thursday, February 19, 2015

It's True, Project CARS was Delayed Till April 2nd

Yes, it's true, Project CARS has been delayed again, as can be seen in the link below, but stress not! The delay is only an additional two weeks! You could use this time to learn how to ride a bicycle, take knitting classes, learn a foreign language, get a girlfriend, and feel sorry for people like me who are already enslaved to the goodness that is Project CARS.

So consider this extra two weeks development time a gift! Your life will no longer be your own on April 2nd. ;)

http://www.bandainamcogames.eu/news/2015/02/18/project-cars-release-date-shifts-to-april-2015/4955


Thursday, December 4, 2014

Project CARS Build 859 - E30 M3 at California Highway with Actual Logitech G27 in Picture


I did a video similar to this for BeamNG.Drive, and is was pretty popular, so I decided to do the same thing for Project CARS. Not only do you have the standard driving view, but you can see me manipulating the wheel in real time on the second view. I recorded the second view with my iPhone 5S.



This video is a first attempt for me, picture-in-picture-in-picture! Not only do you have the standard driving view in the corner, but you can also see me manipulating the wheel in real time on the second view.

Monday, December 1, 2014

Project CARS Build 858 - Controlling Cars w/ Keyboard & Keyboard and Mouse



Someone on the Steam forums asked if this game had the ability to use the mouse for steering. I assumed so, but I didn't really know until now.

The answer is a resounding yes, the cars in the game can be controlled with the mouse! Though it's not easy, especially for me, I haven't tried to steer a car with a mouse since Need for Speed 3: Hot Pursuit in 1998. It took me about 10 practice laps to get around the track without spinning out. I used the Renault Clio RS Cup car because it's one of the easiest cars in the game, I highly doubt I could have achieved three clean laps with a Lotus 49.

Still though, if you're one of the few who still to play racing games with your mouse, then it is possible with this game. The only assists enabled are the ones that would be on the real-life counterpart of this car, plus auto-clutch, with manual shifting.



After making the keyboard/mouse video, I decided to make a video using just the keyboard for control. First, I must say, this is an utterly miserable way to play the game. You can get an XBox 360 controller w/ wireless PC receiver for $30-$60 brand new. While I recommend a good wheel (starting with the Logitech DFP) the X360 controller is the next best thing for the petrolhead on a budget. Personally, I am absolutely against using only the keyboard in this game... but there are some who insist on it, and, as someone who hasn't used the keyboard for steering in 10 years (Nascar Racing, 1994) I have proven that it is possible in Project CARS. The only assists I use are what would come on the real-life counterpart of this car, and auto-clutch with manual shifting.

Granted, it took me a few laps to get it right... and I highly doubt I could have done it with any of the RWD cars in the game, but as you can see, it clearly is possible. For those of you who are die-hard keyboard steering enthusiasts, I'm sure you would be better at it.

For the rest of you... at least use the mouse for steering, but for goodness sake, if you can't afford a real force feedback wheel, such as the DFP, or G27, the wired X360 controller costs less than half of what my mouse did.

Monday, October 20, 2014

Project CARS - Zero Assists vs. All Assists - Side by Side Video Comparison



For this video I decided to compare no assists to all assists. Personally, I always drive with no assists, or real assists (with everything turned off) but decided I wanted to show people the difference between the two.

Many people seem to think Project CARS is an arcade game, or a simcade, but that's simply not the fact if you drive it as intended. Yes, the game does have a very dumbed down version of driving to make it accessible to everyone (I was actually quite surprised how easy the assists make everything) but when you turn them all off, it's a whole other ballgame.

I chose this track because I'm very familiar with it. I chose the car because I find the Caterhams to be the hardest cars in the game to drive with zero assists. If you brake too hard, you will wipe out, guaranteed. And that's exactly what I like to do... brake too hard at the last second. So it's quite a challenge without ABS. With all assists turned on, it might as well be a Civic Si. Driven by your grandmother.

So anyway, next time you think Project CARS doesn't look very realistic, just remember, not everyone drives with the pro settings. I'm no pro... but that's still how I choose to roll.

PS. The input monitor's were a nice touch, but they track the cars inputs, not the user inputs. So on the All Assists side, most of the time that it shows me modulating the gas or the brakes, I'm actually just holding the go pedal down to the floor. And of course, I'm never using the clutch, which the game shows. Kinda wish they only showed the user input, not the assists input.

Friday, October 17, 2014

Project CARS Delayed Until March

Well, I guess I should have read the WMD forums before making my post yesterday. Seems that Project CARS has been delayed again. This time until March 20th. So it's going to be an even better game now... in 5 months, instead of just one. Still might as well just pre-order and get it over with. ;)

https://twitter.com/projectcarsgame/status/523104472890101760

Thursday, October 16, 2014

Don't Miss Out, Remember to Pre-Order Project CARS!


This is by far the best simulator ever made. Best graphics, best physics, best weather, best controls, best interface, you name it. There's a reason this game has been in development so long... it's to make it perfect. I became a backer quite a while ago, and I started actively participating in the development of the game around build 500, and it's been awesome to see the improvements made in the game. I recently uploaded a comparison of my first video of California Highway at Build 531, and currently at build 811. I remmeber when I used to think the game was amazing at build 531, but at build 811 it's so much better.

I can't recommend this game any more highly. This is the driving game I've always wished existed. I rememeber when night time driving was a huge deal, but this game has set the bar incredibly high with the fantastic weather options available. At the time of this review, not all the cars are finished, but the ones that are have impeccible physics and handling characteristics. Speaking of cars, the selection is fantastic. There are cars available all the way from a lowly 50cc kart to the 6800cc AMG Red Pig, and many cars even more powerful. Even better than the fantastic car list, is the remarkable track list! There are 44 tracks, with over 100 configurations, no game has ever beat that on release day!

But enough of my babbling... let the game speak for itself. You can find the complete car and track list at the bottom of these video's.













Complete Car List:


Complete Track List:



You can buy your own G27 from Amazon here:
http://amzn.to/1sfHy5v?

Purchase pCARS for PS4 or XBOne here:
http://amzn.to/1sMwUW8?

Wednesday, October 15, 2014

Project CARS - Complete Replay Camera Preview



In this video I thought it would be cool to do just a short lap, and show you all the replay cameras available. The drive was done during a thunderstorm to show how the different effects look in each view. As you can see, there is still a bug that doesn't show the windshield wipers during replays, and the instrument cluster lights aren't on when they should be, but this will be fixed before release.

The view order goes:
1. Drivers View
-- This is recorded while I'm driving, so its the view you get as the player of the game.

2. Interior View
--This view is from the center of the car, kind of looking over the drivers right shoulder.

3. Helmet View
--This is a favorite of many. It replicates the view from inside the helmet, , simulating the line of focus of the driver and looking towards the apex of corners.

4. Roof View
--A look from a roof mounted camera. A neat view not commonly seen on YouTube.

5. Chase View
--This is what most old-time racers are used to. This view one one of the most common views before cockpits were accurately rendered in the majority of racing games.

6. Spectator View
--This is my personal favorite for watching replays, primarily because I've already seen the inside of the car while driving, so I like to see the beauty of the car in motion after my race.

7. Front Bumper View
--This is the other most popular vintage racing view before cockpits were common. I think many people still use this view anyway.

8. Hood View
--This view is from a camera mounted on the hood of the car. Similar to front bumper camera, but higher, and with part of your view obstructed by the hood.

9. Cockpit (Drivers) View
--This is the same as the drivers view, only recorded from the replay. The next camera will be the drivers view (again) to show the differences between the actual driving view, and the replay view. The driving view has many more pieces of information on it, and the interior animations work properly.

10. Drivers View
--Again, this view is what the game looks like while I'm driving, it is not recorded form a replay, but while I'm actually turning my lap. I included this view again to show the contrast between the replay cockpit view, and the drivers cockpit view.