Showing posts with label simulation. Show all posts
Showing posts with label simulation. Show all posts

Wednesday, October 15, 2014

Project CARS - Complete Replay Camera Preview



In this video I thought it would be cool to do just a short lap, and show you all the replay cameras available. The drive was done during a thunderstorm to show how the different effects look in each view. As you can see, there is still a bug that doesn't show the windshield wipers during replays, and the instrument cluster lights aren't on when they should be, but this will be fixed before release.

The view order goes:
1. Drivers View
-- This is recorded while I'm driving, so its the view you get as the player of the game.

2. Interior View
--This view is from the center of the car, kind of looking over the drivers right shoulder.

3. Helmet View
--This is a favorite of many. It replicates the view from inside the helmet, , simulating the line of focus of the driver and looking towards the apex of corners.

4. Roof View
--A look from a roof mounted camera. A neat view not commonly seen on YouTube.

5. Chase View
--This is what most old-time racers are used to. This view one one of the most common views before cockpits were accurately rendered in the majority of racing games.

6. Spectator View
--This is my personal favorite for watching replays, primarily because I've already seen the inside of the car while driving, so I like to see the beauty of the car in motion after my race.

7. Front Bumper View
--This is the other most popular vintage racing view before cockpits were common. I think many people still use this view anyway.

8. Hood View
--This view is from a camera mounted on the hood of the car. Similar to front bumper camera, but higher, and with part of your view obstructed by the hood.

9. Cockpit (Drivers) View
--This is the same as the drivers view, only recorded from the replay. The next camera will be the drivers view (again) to show the differences between the actual driving view, and the replay view. The driving view has many more pieces of information on it, and the interior animations work properly.

10. Drivers View
--Again, this view is what the game looks like while I'm driving, it is not recorded form a replay, but while I'm actually turning my lap. I included this view again to show the contrast between the replay cockpit view, and the drivers cockpit view.

Sunday, October 12, 2014

Project CARS Build 825 - SuperKart at Nordschleife - pCARS Glued to the Road? No Way!



This video is my official rebuttal to all the comments that vehicles in Project CARS are essentially glued to the road. Watch this video, and you will clearly see that they are not! Many times my little kart with no suspension was ready to fly off the road and into the dirt, or wall, or a tree....

Of course this is an extreme example, but sometimes extreme accusations require extreme responses to counter the prejudice.

Nobody said that Ayrton Senna or Michael Schumacher's driving was unrealistic because their cars stuck to the road. Granted, virtually nobody with pCARS is that good, but why is it, that when people who own Project CARS make tens if not hundreds of laps around a circuit to make a good looking video, you claim it's because the game is too easy, and assume it can't possibly have anything to do with the driver? This 9 minute video took me over an hour to make. I had to adjust my driving in several ways to get that kart around the track without wrecking. You don't see all the times I wrecked... you only see the final product. And in the case of this final product, I think it's a lot more apparent that it wasn't an easy ride, compared to cars with a full suspension where you can't tell what's going on underneath the drivers view.